I search how the artist himself deals with the art of Book, through different periods, with characteristic examples. The research is specifically about the relation between book and art, writing as a visual means of expression. The present work constitutes the sequel of a ten year research and experimentation in typography and the relationship with other media. This game uses visual aesthetics, often abstract and painterly, it extends game design into something that could easily be situated in an art space and begs the question 'why aren't creative games shown in white cube galleries?' Keywords: Duchamp, exploration, new media, virtual environment, computer games, art, relaxation, seduction. The second half refers to the creation of Star World, a stress free game environment for players who want to relax in their leisure time. It was never considered as a 'game' but as a further exposition of the ideas of Marcel Duchamp in alignment with post-Conceptual art and new media. The first half of the paper concerns the StarGlass art work and shows how user engagement was encouraged through means other than the usual gaming factors. Both allow the player to take their time and explore the given environment as part of the game play. ![]() Design ideas within the Star World are reflected in the StarGlass, both pieces have an aesthetic and game strategy outside the usual gaming industry conventions. Abstract This paper presents two research sides of the same result, a game-like art work / an art-like game.
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